Dated proposal · #277 · 2026-09-03 · hand-written and frozen, not a description of shipped behavior
Five cues for #277, one per interaction. Click, double-click, right-click, and drag BMO on the desk below. The Summon cue cancels a Poke still in flight; a fast release is a Throw. Every stroke is white on ink, the same pair the speech bubble already uses, so nothing new is introduced to the overlay.
Hover BMO and stay for 1.5s.
Hover BMO for 1.5 seconds and a pill appears over the sprite, the field focused. Empty, it says talk to me. Send is an accent disc, #5cc9b5, with a dark triangle — not a link. The box is the speech bubble's chrome and it has no tail. Appear and dismiss fade over 180ms. The caret is that same accent. The same pill on a light, a dark and a busy desktop is Fidget Bubble.
Leave during the 1.5s and the pill never appears. Leave after it is up and it stays. It goes away on a click outside the sprite and the pill, a drag of the pet of at least 4px, or a double-click. The double-click is still Summon. A poke still plays and does not dismiss. A drag that starts in the field selects text; it does not grab the pet and does not dismiss. Escape does not dismiss. Enter sends.
While the caret is in the field the stroll holds in place. This desk has no walk-cycle frames, so the slide stands in for the Engine's walk. Idle is the sprite at rest, which stays. A jump is not drawn here; the Engine still lets one leave. Release the caret blurs the field without a dismiss, which is when the stroll resumes and the pill remains. The stroll pauses while the pointer is on the sprite, so a still cursor can finish the dwell — on the desktop the pet can keep walking through that wait.
When nothing can answer, the field is disabled and the draft is cleared so the sentence shows. That is Nothing can answer yet, or Starting Hermes… while a harness is still coming up. Send is the dim disc #2c3340, not the accent.
260 ms.660→600 Hz, 4 ms attack, 140 ms decay. A fingertip on a box.430 ms.C5 then G5, 130 ms each, the second at 110 ms. Rises, like asking.240 + 150 ms.320 Hz then 240 Hz, 35 ms each through a low-pass. Mechanical, unlike Poke's soft tap.320 ms.280→720 Hz over 140 ms. Up, the direction the sprite went.280 ms.160→55 Hz over 120 ms, 160 ms decay. Down, and heavier than anything else in the set.220→55 Hz, 1.6× the gain, 200 ms decay.